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| W | Move forward |
| S | Move back |
| A | Strafe left |
| D | Strafe right |
| MOUSE1 | Attack |
| MOUSE2 | Zoom |
| LSHIFT | Run/walk |
| SPACE | Jump |
| C | Crouch |
| MWHEELDOWN | Next weapon |
| MWHEELUP | Previous weapon |
| Q | Taunt |
| G | Drop weapon |
| H | Drop item |
| Q | Taunt |
| R | Reload |
| E | Use item |
| T | Chat (everyone) |
| Y | Chat (team) |
| F1 | Vote yes |
| F2 | Vote no |
| F3 | Map info |
| F4 | Team select |
| F5 | Weapon select |
| ESC | Toggle main menu |
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AFTERWARDS is a near future realism total conversion for Quake 3 Arena. Featuring single-player, multi-player, intense sustained respawn and survivor style death-match game-modes, and multiple objective story based objective game-play; Afterwards delivers the punch and intensity of Action games with the play sophistication of dedicated Realism games and mods.
Eighteen weapons including: handguns, sub-machine guns, carbines, shotguns, sniper rifles, flame throwers, a mini gun, two kinds of grenades, and particle beam weapons flesh out Afterwards incredible armory offering a slew of realistic near-future weapons both conventional and exotic.
Eleven rich level designs that offer incredible immersive cinematic atmosphere that won't run your frame rates into the ground! Each Afterwards level design offers a unique mission design and supports game-play for games large and small with features for every type, kind and style of play possible from fast raid and assault style to stealthy hit and displace tactics; Afterwards really has something for everyone.
Afterwards is heavily optimized to play well on the minimum Quake 3 Arena system requirement and features a complete implementation of Neal "Haste" Toronto's sophisticated Unlagged™ Hit-Testing™, lag-compensation and Skip-Correction™ net-code; offering fantastic game-play for dial-up FPS fans at pings that would be unplayable on other games and mods (except Navy SEAL/s: Covert Operations), and LAN like play at pings that would be considered adequate on other games.
On the night before Christmas 24 December 2002 the AFTERWARDS Dev Team announced the end of development of their Q3A Mod AFTERWARDS and in a benevolent gesture donated all their source code to the Q3A Mod community... So while Afterwards is technically no longer under development, anyone can pick up the source update, tweak, modify or expand Afterwards in completely new directions!
taken from the official website
read more about it on frag-net.com