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Quake Matrix




The Arcade will be serving you a reconstruction of the Modification. This was made possible with LibreQuake, which is used as a substitute for the missing data. Any other assets are provided by the Modification.


Click the Play Now! graphic to play.
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Info

Author: Flax
Homepage: http://qmatrix.planetquake.gamespy.com/

Quake Matrix is a unique new mod for original Quake, bringing all the cool action from the hit movie 'The Matrix'. Currently in early Beta it offers such features as:

• Matrix style jumping
• New "The One" powerup
• 3 New singleplayer enemys: Agents, cops and soldiers.
• Multiplayer Frikbots
• Custom sounds, skins and 4 new models (Agent, Neo, Trinity and Morpheus)
• Slowdown with bullet rings
• Locational Damage
• Walking on walls (Improved since 0.4)
• All New guns
• Flip Jumps and Back Flips off walls
• Concentration System
• Matrix Jumping (Improved since 0.4)
• In-Game Menu

Weaponry

• Knife
• 9mm Pistol
• Shotgun
• Akimbo Shotguns
• Double Automatic Pistols
• Uzi Assault Pistol
• MP5 (New model for 0.5)
• Pulverizer
• Minigun

21 Maps

Apartment, City, City 2, Castle, Docks, Dojo, Duel, Duel 2, Getout, Hotel, Lobby, Office, Park, Ship, Space, Spear, Start, Subway, Temple, The One, Training, Waste

taken from the official website

Screens

How-to play

Run Quake with the parameter -game matrix.

You can start a new game to select which map to play on. The mod includes an in-game menu system that allows you to configure your player model, add bots and so on.

You will need to bind a few commands. Copy these to the bottom of your [...]/quake/matrix/autoexec.cfg file:

bind e +slow
bind MOUSE2 "impulse 22"
bind b "impulse 23"
bind ] "impulse 25"
bind [ "impulse 24"
bind ENTER "impulse 26"
// go into slow-motion when holding down 'E'
// perform a dash jump with 'Q'
// open the menu with 'B'
// select the next menu item with ']'
// select the next menu item with '['
// trigger the menu item with 'ENTER'

That's it! You're good to go.


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Last updated Wed Sep 17 23:43:32 UTC 2025

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