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AirQuake




The Arcade will be serving you a reconstruction of the Modification. This was made possible with LibreQuake, which is used as a substitute for the missing data. Any other assets are provided by the Modification.


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Info

Author: Iikka Keränen
Homepage: http://www.planetquake.com/ikq/airquake/airquake.htm

This is a total conversion with players replaced by fighter planes and other military vehicles, and monsters replaced by similar vehicles or ground artillery. Since this also means all the maps need to be done specifically for AirQuake, it is a very total conversion indeed.

This is not trying to be a hard-core realistic simulator, rather than a 3D action game with some simulator-like features. The controls etc. are very simple, as you'll see. This doesn't mean the enemies are easy to kill though. They have as good weapons as you...

taken from the official website

Screens

How-to play

Run Quake with the parameter -game airquake. Open the console with the ~ key and visit the maps via map [mapname], where [mapname] can be substituted for the following maps:

air1, air2, air3, aircity

Below is a convenient list of the default binds taken from the autoexec.cfg:

bind w "impulse 8"
bind s "impulse 7"

bind d "+extraright"
bind a "+extraleft"

bind r "+lookback"
bind q "+freelook"

bind c "liftcam"
bind e "lockturret"

bind z "+cczoomin"
bind x "+cczoomout"
// Increase Thrust
// Decrease Thrust

// Spin Right
// Spin Left

// Look Behind
// Level View Plane

// Move Camera Up
// Lock Movement to Current Direction

// Zoom In
// Zoom Out


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Last updated Wed Sep 17 23:43:31 UTC 2025

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