---------- Improved Quake (IQ) By Entar ---------- Feature List: Ogres lead you with grenades Proper fall damage Z-Aware Ogres Z-Aware Zombies Footstep sounds (Impulse 90 for toggle) Thunderbolt does less damage, but consumes cells slower Rockets move slower at first then speed up Lava kills you faster Explosive Boxes do more damage Monsters run away from grenades Shotgun does more damage, but more for the Grunts as well. Several monsters do a bit more damage and have a bit more health. Locational Damage Improved Gibbing Use of Vr2's scriptable particle system No blood on shooting secret doors Miscellaneous Changes Tweaks. Lots and lots of tweaks. ----- Extra Impulses: Impulse 90 - toggles footstep sounds ---------- Special thanks to: Spike DrLabman ---------- Bugfix log: ---------- V1.4 -> V1.5: -- Fixed "not precached" error message when Quad gained by cheat is wearing off Removed grenade evasion from zombies and shamblers; zombies are stupid, shamblers don't care Tweaked damage from soldiers in different difficulties Added 50% chance for pain animation (makes it more difficult to kill) Added leading to Ogre grenade shots Miscellaneous tweaks (including dog damage) Added explosion on lavaball impact Added proper fall damage based loosely on fall Adjusted all monsters' healths Gave Shalrath a melee attack Increased Lavaball damage ---- V1.3 -> V1.4: -- Made Quad and Ring of shadows 0.8 and 0.7 alpha, respectively Removed blood on secret doors Added some bloodies on the grunt death Increased Explosive box damage Made lava kill you faster ---- V1.2 -> V1.3: -- FIX: fixed blind fiends ---- V1.1 -> V1.2: -- FIX: added impulse 90 to toggle footstep sounds FIX: made footstep sounds quieter / less annoying / less distracting Made monsters run away from grenades ---- V1.0 -> V1.1: -- FIX: made Zombies Z-Aware, like Ogres Adjusted damage ----